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- Path: news.ios.com!usenet
- From: larrymb@gramercy.ios.com (UNREGISTERED VERSION)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: PowerPC !
- Date: 21 Mar 1996 01:57:50 GMT
- Organization: Internet Online Services
- Message-ID: <1230.6653T853T2620@gramercy.ios.com>
- References: <179.6650T877T277@gramercy.ios.com> <DoIq4s.EEs@cix.compulink.co.uk>
- NNTP-Posting-Host: ppp-60.ts-6.hck.idt.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- >> Not. AGA is too outdated to excite custom chipset lovers and the SVGA
- >> cards are too boring.
-
- >You've not seen the specs for the next gen of SVGA chipsets then, which
- >have hardware overlays (== hardware sprites == dual playfields),
- >interpolated scaling in hardware and MANY other neat tricks.
- >Jolyon
- Well hopefully, although I've been told for the last three years now that
- such SVGA chips are imminent. Also, dual still isn't quad playfields, although
- it is an improvement. Still no copper or line by line effects
- though. Also, by sprites=dualplayfields are these just a few moderate
- sized overlays or real huge as much memory as you have playfields? Another
- problem is that there are like 50 differnt SVGA makers and they all have
- different feature sets and ways fo doing things. With 50 million sets fo 2D
- and 3D features how much will really get broad support? Already some PC
- cards have basic entire playfield scrolling, a few even had zooming, but
- what supports it? A couple special versions of programs, that's it.
- By the way, how many MB/sec will the blitters on the proposed SVGA cards you
- mention be able to handle with full effects running (and will they support
- tons of image processing effect built-in)?
-
-